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Jan 18, 2018 0:40:01 GMT
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Jan 15, 2018 4:48:45 GMT
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Jan 11, 2018 4:13:19 GMT
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newBookmarkLockedFalling Republic of Kostroma (WIP)
killerspork 8 413 by Erickrer
Aug 29, 2020 6:21:53 GMT
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newBookmarkLockedFalling Graal Warlords
theo 4 347 by usimkajam
Oct 24, 2019 1:59:44 GMT
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newBookmarkLockedFalling The V'yul
boopimadragon 1 410 by Admin
Feb 20, 2018 2:45:50 GMT
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newBookmarkLockedFalling The Ynnoch Javuth
manimal 3 146 by Admin
Feb 10, 2018 20:30:23 GMT
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newBookmarkLockedFalling Survaek Socialist Federation
aspen 1 413 by Admin
Feb 6, 2018 14:39:15 GMT
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newBookmarkLockedFalling Enlightened League of Koyra (WIP)
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Feb 6, 2018 4:47:00 GMT
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newBookmarkLockedFalling The Dominions of Krem, Tyrant of Saxus
zurajai 1 314 by Admin
Jan 31, 2018 1:42:43 GMT
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newBookmarkLockedFalling Aurelian Technocracy (WIP)
alex 0 165 by alex
Jan 30, 2018 15:06:16 GMT
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newBookmarkLockedFalling Dronavi Industrial Combine
vaklu176 1 373 by Admin
Jan 26, 2018 23:37:34 GMT

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Admin: what do I need to do to get people to post? Jan 30, 2018 2:19:07 GMT
zurajai: Time. I'd let people just take their moments to develop their lore and all that. We should also do a bit of recruitment. Jan 30, 2018 21:59:08 GMT
zurajai: Also, mine is now done. Jan 30, 2018 22:53:00 GMT
Admin: added the "Sabotage Improvement" option to Influence. This particular trick lets you sabotage a construct to stop your opponent from using it. Useful if you want to prevent your opponent from launching strikes from that airfield. Feb 2, 2018 19:29:48 GMT
Admin: Added the "Cutter" light ship. Cutters are weak in combat due to lack of ECM or multiple batteries, but have Point Defenses to help protect large ships from barrages Feb 6, 2018 5:10:18 GMT
aspen: It is done! Feb 6, 2018 6:26:56 GMT
aspen: Space Survaek is ready! Feb 6, 2018 6:27:06 GMT
Admin: Made a couple mechanics changes you all should be aware of. First off, the integration bonus for being in the same system as your capital is now +3 instead of +1. Additionally, colonies start at 1 integration. Feb 10, 2018 9:14:00 GMT
Admin: It is now also possible to invade a capital, just incredibly difficult to do so. Feb 10, 2018 9:14:13 GMT
Admin: Sorry, that is incorrect. Colonies still start at 0 integration, but do get +3 from being in the same system as your capital Feb 10, 2018 9:15:29 GMT
Admin: Everyone now has their dossier Feb 20, 2018 22:34:29 GMT
zurajai: Apologies for my absence; I am returned and will get busy! Feb 22, 2018 1:03:21 GMT
zurajai: Actions up, Feb 22, 2018 7:26:28 GMT
aspen: General reminder that any Exploration action requires an accompanying Admin post. Doesn't need to be long, but needs to be there. Feb 26, 2018 6:09:10 GMT
aspen: I will be updating ledgers and starting Turn 2 within the next 2 days. Feb 26, 2018 6:09:30 GMT
aspen: Turn 2 begins! Ledgers have been updated except for two. Spork, you apparently never posted a dossier. I will process your actions once you have one. And Theo, I am extending a grace period to you. You have an extra week to post actions. Feb 28, 2018 20:43:52 GMT
Admin: As a rule, all discovered systems are known to everyone, btw Mar 1, 2018 3:23:16 GMT
Admin: Revising a few rules in the hopes of getting things actually moving. Change 1: Exploration no longer finds star systems. Instead, systems are "discovered" intermittently and available to everyone. Mar 12, 2018 17:26:24 GMT
Admin: Exploration can still be used to find other, interesting discoveries, however. Mar 12, 2018 17:26:35 GMT
Admin: Second, everyone is assumed to have basic diplomatic contact. You don't need to send a cruiser to say hello Mar 12, 2018 17:27:08 GMT
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